Space Academy: Finding P.I.P.E.R. | Algebra Studio™
Space Academy: Finding P.I.P.E.R.
Grade 5 · Coordinates & Graphing · 10 Sessions · 15–20 Hours

What It Is

Finding P.I.P.E.R. is a 10-session, 15–20 hour Math Lab where students work as cadets on an interstellar rescue mission. They plot coordinates on oversized planet maps, build a motorized racer (the Exoplanet Exploration Vehicle, or E.E.V.) using Circuit Cubes™ kits, collect distance and time data with tape measures and stopwatches, and graph that data to locate and rescue a stranded robot. Materials include the motorized racer kits, ramp materials for data collection, oversized grid maps, crew badge templates, coordinate plane posters, and data recording sheets.

Students start by working directly on the coordinate plane — plotting points, reading ordered pairs, navigating grid maps. As the mission progresses, they move from plotting to collecting real measurement data, then to graphing that data and using the graphs to make predictions. By the final sessions, they're using rate, ratio, and polygon classification to execute the rescue — applying coordinate geometry and data analysis in the context of a sustained, collaborative project.

How the Curriculum Works

The Lab opens with students designing crew badges on the coordinate plane — plotting points and connecting them to create a design. In Session 2, they use ordered pairs to locate P.I.P.E.R.'s position on a large grid map of Proxima Centauri b. Session 3 shifts to engineering: students assemble their motorized E.E.V. from Circuit Cubes™ components. In Sessions 4 and 5, they develop methods to predict the racer's rate and then collect precision data — timing runs down ramps, measuring distances, recording results in data tables. Session 6 is where they graph the data and use the graphs to predict how far the E.E.V. will travel in a given time.

The second half of the Lab builds on that foundation. Students simulate the rescue using place value and multiplication to calculate travel distances at scale. They decipher a security code by classifying polygons plotted on the coordinate plane — identifying shapes by their properties to unlock P.I.P.E.R.'s systems. They reactivate the robot's transmitter by interpreting graphs and tables, and in the final session they plan a planetary evacuation using rate and ratio calculations to coordinate the escape.

Who It's For

  • 5th grade teachers looking for hands-on supplemental curriculum in coordinate geometry and graphing
  • 6th grade teachers who need review and enrichment in coordinates and data
  • Afterschool and summer program directors who want structured STEM programming with built-in teaching guidance
  • Curriculum coordinators looking for standards-aligned supplements that work alongside any core curriculum — no adoption process required

What's in the Kit

All materials are physical and fully durable — buy once, use every year. Consumable items are limited to paper-based maps and data sheets.

  • Circuit Cubes™ motorized racer kits (E.E.V.)
  • Ramp materials for data collection
  • Tape measures and stopwatches
  • Oversized planet maps and grid sheets
  • Crew badge templates and coordinate plane posters
  • Data recording sheets and graphing paper
  • Construction paper, markers, stickers
  • Quick reference booklet

10 Sessions at a Glance

Session 1
Design a Crew Badge
Session 2
Locate P.I.P.E.R.
Session 3
Build an E.E.V.
Session 4
Predict P.I.P.E.R.'s Rate
Session 5
Collect Data on E.E.V.
Session 6
Create Graphs
Session 7
Simulate the Rescue
Session 8
Decipher Security Code
Session 9
Reactivate Transmitter
Session 10
Evacuate the Planet

Every session runs through a web-based slide portal at algebrastudio.org. Howie is the on-screen instructor in embedded video mini-lessons — he introduces each task, demonstrates the math, and guides students through the activity. The slides run the session. Open the kit, follow the slides, and go.

Sessions run between 45 and 90 minutes, with some extending longer at the teacher's discretion. The curriculum works as a daily block (3–4 weeks), a twice-weekly enrichment (5–10 weeks), or an afterschool/summer program. It supplements any core curriculum — students learn coordinate geometry and graphing through their regular instruction, and Finding P.I.P.E.R. is where they apply those concepts with physical materials and collaborative problem-solving.

Standards by Session

Finding P.I.P.E.R. covers coordinate plane, ordered pairs, graphing and patterns, and polygon classification standards in your grade 5 scope, with extensions into grade 6 ratio and rate. It doesn't replace your core instruction on these topics. It gives students a place to apply what you're already teaching, using physical materials and collaborative problem-solving.

#What Students DoStandards
1Crew badge — plot and connect points on the coordinate plane5.G.A.1
2Locate P.I.P.E.R. — ordered pairs & grid-based problem-solving5.G.A.1, 5.G.A.2
3Build an E.E.V. — engineering design
4Predict rate — generate & analyze patterns5.OA.B.3
5Collect data — standardized measurement & recording6.RP.A.3
6Create graphs — plot data & make predictions5.OA.B.3
7Simulate rescue — place value & multiplication at scale5.NBT.A.1
8Decipher security code — plot vertices & classify polygons5.G.B.3, 5.G.B.4
9Reactivate transmitter — interpret graphs & tables5.OA.B.3
10Evacuate the planet — rate, ratio & graphing5.OA.B.3, 6.RP.A.3

Career & Workplace Connections

Each Finding P.I.P.E.R. session includes a one-page Workplace Connection brief that profiles a professional who uses the same math students are learning that day. Examples include:

  • A drone surveyor who uses coordinate grids and GPS data to map terrain for construction and land management projects
  • A logistics analyst who uses rate and distance calculations to optimize delivery routes and predict travel times
  • An urban planner who uses grid maps, spatial data, and polygon classification to design neighborhoods and zone land use

These profiles connect academic content to career pathways across aerospace, logistics, urban planning, and technology.

Professional Development

It's easy to lead Finding P.I.P.E.R. — the teaching portal provides step-by-step guidance.

Professional development for Algebra Studio focuses on teaching practice — structuring hands-on learning, facilitating collaborative problem-solving. Led by a nationally recognized math educator, teachers work through a Finding P.I.P.E.R. session as learners — plotting coordinates on oversized planet maps, collecting distance and time data from motorized racers, graphing results to make predictions. Then they unpack the teaching moves with the facilitator: how to structure the teamwork, where students get stuck, what questions to ask, when to step back.

Details

  • Half-day workshop, up to 30 participants
  • $3,495
  • Led by a nationally recognized math educator
  • Teachers experience a full lab session as learners, then unpack the pedagogy
  • Fundable through Title II-A professional development funds

Evaluation Partnership

Structure a rigorous study using your own assessments, your own comparison groups, and your own timeline.

Research Design Options

Option A

Simple Pre/Post

Administer a brief assessment before and after the Lab, using district benchmark questions or the Algebra Studio assessment.

Option B

Delayed-Start RCT

Half of participating classrooms begin first, the other half a few weeks later. Assess all students after the first group completes the project. Use an Algebra Studio pre/post or your own assessment.

Option C

Matched Comparison

Compare participating classrooms to non-participating classrooms with similar demographics and prior achievement.

Option D

Implementation + Perception Study

Document implementation fidelity, student engagement, and teacher perception alongside quantitative measures.

Kit Sizes

All three sizes run the same 10-session curriculum. Teams are 4 students each.

Starter Kit

2 crews · 4–8 students
$299

Trial size. Two crews get the full Finding P.I.P.E.R. experience.

  • 2 crew material packs
  • Circuit Cubes™ E.E.V. racer kits, ramp materials
  • Maps, data sheets, crew badge templates

Full Kit

7 crews · up to 28 students
$895

Full-class including materials for all 7 Space Academy crews.

  • 7 crew material packs
  • Circuit Cubes™ E.E.V. racer kits, ramp materials
  • Maps, data sheets, crew badge templates

Cost Per Student

Starter Kit: $299 ÷ 8 students = $37 per student. 4-Team Kit: $549 ÷ 16 students = $34 per student. Full Kit: $895 ÷ 28 students = $32 per student. 15–20 hours of instruction. Racer kits are durable — only paper-based materials need replacing.